This website requires JavaScript, please enable javascript or update your browser.

Paul Weir

Designing the Sound for No Man’s Sky

As part of The Sound of Story,No Man’s Sky composer Paul Weir leads a masterclass that exploresthe design of sound for games.

Paul Weir is a composer, sound designer and audio director whose work can be heard in dozens of games and in sound installations across the world. Using No Man’s Sky as a case-study, Paul Weir will discuss the process of sound creation and implementation for games. Divided into three parts, the masterclass will first look at the creative design process and offer practical advice on sound design techniques for games. He will then demonstrate the technical implementation process and explore the ways in which game sound is increasingly diverging from linear media. Finally, he’ll cover the use of generative audio technology, looking at No Man’s Sky procedural environments, as a way of making soundscapes dynamic and responsive.

Paul Weir is the Audio Director for Hello Games, creators of the innovative sci-fi game No Man’s Sky, and for Microsoft’s Lift London studio, where he works on HoloLens AR projects. With more than forty game credits, Weir has worked in all aspects of game audio production through his company Earcom, on projects including Strike Suite Zero, Lego City Undercover, and Discworld Noir. Whilst not a programmer, Weir frequently works closely with software engineers to create bespoke audio tools for his projects, including a procedural vocal tract plugin and generative music system for No Man’s Sky.

Selected clients & credits: Hello Games / Microsoft / No Man’s Sky / Lego City Undercover / Strike Suite Zero

Register here